Plasma Engine  2.0
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ImageDataAssetObjects.h
1#pragma once
2
3#include <EditorFramework/Assets/SimpleAssetDocument.h>
4#include <ToolsFoundation/Object/DocumentObjectBase.h>
5
7{
8 PL_ADD_DYNAMIC_REFLECTION(plImageDataAssetProperties, plReflectedClass);
9
10public:
11 plString m_sInputFile;
12
13 // TODO: more plImageData options
14 // * maximum resolution
15 // * 1, 2, 3, 4 channels
16 // * compression: lossy (jpg), lossless (png), uncompressed
17 // * HDR data ?
18 // * combine from multiple images (channel mapping)
19};
Definition ImageDataAssetObjects.h:7
All classes that should be dynamically reflectable, need to be derived from this base class.
Definition DynamicRTTI.h:86