4#include <RendererFoundation/Resources/Buffer.h>
12 ID3D11Buffer* GetDXBuffer()
const;
14 DXGI_FORMAT GetIndexFormat()
const;
27 virtual void SetDebugNamePlatform(
const char* szName)
const override;
29 ID3D11Buffer* m_pDXBuffer =
nullptr;
31 DXGI_FORMAT m_IndexFormat = DXGI_FORMAT_UNKNOWN;
34#include <RendererDX11/Resources/Implementation/BufferDX11_inl.h>
This class encapsulates an array and it's size. It is recommended to use this class instead of plain ...
Definition ArrayPtr.h:37
Definition BufferDX11.h:10
The DX11 device implementation of the graphics abstraction layer.
Definition DeviceDX11.h:32
The plRenderDevice class is the primary interface for interactions with rendering APIs It contains a ...
Definition Device.h:19
This class provides functions to work on raw memory.
Definition MemoryUtils.h:26
Definition Descriptors.h:169
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54