3#include <RendererCore/Components/RenderComponent.h>
Attaching this component to a game object makes the renderer consider it always visible,...
Definition AlwaysVisibleComponent.h:9
Definition ComponentManager.h:88
Base class for objects that should be rendered.
Definition RenderComponent.h:9
virtual plResult GetLocalBounds(plBoundingBoxSphere &ref_bounds, bool &ref_bAlwaysVisible, plMsgUpdateLocalBounds &ref_msg)=0
Called by plRenderComponent::OnUpdateLocalBounds(). If PL_SUCCESS is returned, bounds and bAlwaysVisi...
Definition UpdateLocalBoundsMessage.h:9
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54