3#include <JoltPlugin/Resources/JoltMeshResource.h>
4#include <JoltPlugin/Shapes/JoltShapeComponent.h>
39 void SetMeshFile(
const char* szFile);
40 const char* GetMeshFile()
const;
virtual void SerializeComponent(plWorldWriter &inout_stream) const
Override this to save the current state of the component to the given stream.
Definition Component.cpp:54
virtual void DeserializeComponent(plWorldReader &inout_stream)
Override this to load the current state of the component from the given stream.
Definition Component.cpp:58
Definition ComponentManager.h:88
Definition DynamicArray.h:81
Definition JoltMaterial.h:7
Base class for all Jolt physics shapes.
Definition JoltShapeComponent.h:31
virtual void ExtractGeometry(plMsgExtractGeometry &ref_msg) const
If overridden, a triangular representation of the physics shape is added to the geometry object.
Definition JoltShapeComponent.h:53
Adds a Jolt convex hull shape to a Jolt actor.
Definition JoltShapeConvexHullComponent.h:13
Reads a world description from a stream. Allows to instantiate that world multiple times in different...
Definition WorldReader.h:47
Stores an entire plWorld in a stream.
Definition WorldWriter.h:13