3#include <Core/ResourceManager/Resource.h>
4#include <Core/Scripting/ScriptCoroutine.h>
5#include <Core/Scripting/ScriptRTTI.h>
25 void DeleteScriptType();
28 void DeleteAllScriptCoroutineTypes();
Definition DynamicArray.h:81
This class holds information about reflected types. Each instance represents one type that is known t...
Definition RTTI.h:30
All classes that should be dynamically reflectable, need to be derived from this base class.
Definition DynamicRTTI.h:86
The base class for all resources.
Definition Resource.h:10
Definition ScriptClassResource.h:11
A Shared ptr manages a shared object and destroys that object when no one references it anymore....
Definition SharedPtr.h:10
plStringView represent a read-only sub-string of a larger string, as it can store a dedicated string ...
Definition StringView.h:34
A Unique ptr manages an object and destroys that object when it goes out of scope....
Definition UniquePtr.h:10
A world encapsulates a scene graph of game objects and various component managers and their component...
Definition World.h:22