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Plasma Engine
2.0
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This is the complete list of members for plGameState, including all inherited members.
AfterWorldUpdate() | plGameStateBase | virtual |
BeforeWorldUpdate() | plGameStateBase | virtual |
ChangeMainWorld(plWorld *pNewMainWorld) | plGameState | protected |
ConfigureInputActions() | plGameState | protectedvirtual |
ConfigureMainCamera() | plGameState | protectedvirtual |
ConfigureMainWindowInputDevices(plWindow *pWindow) | plGameState | protectedvirtual |
CreateActors() | plGameState | protectedvirtual |
CreateMainOutputTarget(plWindow *pMainWindow) | plGameState | protectedvirtual |
CreateMainView() | plGameState | protected |
CreateMainWindow() | plGameState | protectedvirtual |
CreateXRActor() | plGameState | protected |
DeterminePriority(plWorld *pWorld) const =0 | plGameStateBase | pure virtual |
GetDynamicRTTI() const (defined in plReflectedClass) | plReflectedClass | inlinevirtual |
GetMainCamera() | plGameState | inline |
GetStaticRTTI() (defined in plNoBase) | plNoBase | inlinestatic |
IsInstanceOf(const plRTTI *pType) const | plReflectedClass | |
IsInstanceOf() const | plReflectedClass | inline |
m_bStateWantsToQuit (defined in plGameState) | plGameState | protected |
m_bXREnabled (defined in plGameState) | plGameState | protected |
m_bXRRemotingEnabled (defined in plGameState) | plGameState | protected |
m_hMainView (defined in plGameState) | plGameState | protected |
m_MainCamera (defined in plGameState) | plGameState | protected |
m_pDummyXR (defined in plGameState) | plGameState | protected |
m_pMainWorld (defined in plGameState) | plGameState | protected |
OnActivation(plWorld *pWorld, const plTransform *pStartPosition) override | plGameState | virtual |
OnDeactivation() override | plGameState | virtual |
plGameState() | plGameState | protected |
plGameStateBase() (defined in plGameStateBase) | plGameStateBase | |
plReflectedClass()=default (defined in plReflectedClass) | plReflectedClass | |
ProcessInput() | plGameStateBase | virtual |
RequestQuit() | plGameStateBase | virtual |
ScheduleRendering() override | plGameState | virtual |
SetupMainView(plGALSwapChainHandle hSwapChain, plSizeU32 viewportSize) | plGameState | protectedvirtual |
SpawnPlayer(const plTransform *pStartPosition) | plGameState | protectedvirtual |
WasQuitRequested() const | plGameStateBase | |
~plGameState() (defined in plGameState) | plGameState | virtual |
~plGameStateBase() (defined in plGameStateBase) | plGameStateBase | virtual |
~plReflectedClass()=default (defined in plReflectedClass) | plReflectedClass | virtual |