3#include <Core/ResourceManager/ResourceHandle.h>
4#include <Core/World/World.h>
5#include <Foundation/Containers/ArrayMap.h>
6#include <Foundation/Strings/HashedString.h>
7#include <Foundation/Types/RangeView.h>
8#include <Foundation/Types/Variant.h>
9#include <GameEngine/GameEngineDLL.h>
47 void SetPlayerPrefabFile(
const char* szFile);
48 const char* GetPlayerPrefabFile()
const;
54 void SetParameter(
const char* szKey,
const plVariant& value);
55 void RemoveParameter(
const char* szKey);
56 bool GetParameter(
const char* szKey,
plVariant& out_value)
const;
See plArrayMapBase for details.
Definition ArrayMap.h:149
Base class of all component types.
Definition Component.h:25
virtual void SerializeComponent(plWorldWriter &inout_stream) const
Override this to save the current state of the component to the given stream.
Definition Component.cpp:54
virtual void DeserializeComponent(plWorldReader &inout_stream)
Override this to load the current state of the component from the given stream.
Definition Component.cpp:58
Definition ComponentManager.h:88
Defines a location that the player may start from.
Definition PlayerStartPointComponent.h:30
This class uses delegates to define a range of values that can be enumerated using a forward iterator...
Definition RangeView.h:24
plVariant is a class that can store different types of variables, which is useful in situations where...
Definition Variant.h:44
Reads a world description from a stream. Allows to instantiate that world multiple times in different...
Definition WorldReader.h:47
Stores an entire plWorld in a stream.
Definition WorldWriter.h:13