Plasma Engine  2.0
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CapsuleManipulatorAdapter.h
1#pragma once
2
3#include <EditorFramework/EditorFrameworkDLL.h>
4#include <EditorFramework/Gizmos/CapsuleGizmo.h>
5#include <EditorFramework/Manipulators/ManipulatorAdapter.h>
6
7struct plGizmoEvent;
8
10{
11public:
14
15protected:
16 virtual void Finalize() override;
17 virtual void Update() override;
18 void GizmoEventHandler(const plGizmoEvent& e);
19
20 virtual void UpdateGizmoTransform() override;
21
22 plCapsuleGizmo m_Gizmo;
23};
Definition CapsuleGizmo.h:9
Definition CapsuleManipulatorAdapter.h:10
Definition ManipulatorAdapter.h:16
Definition GizmoBase.h:11