3#include <AiPlugin/AiPluginDLL.h>
4#include <AiPlugin/UtilityAI/Framework/AiAction.h>
24 void InterruptAndClear();
Definition AiActions.h:20
Definition AiActionQueue.h:9
This class represents an object inside the world.
Definition GameObject.h:32
A hybrid array uses in-place storage to handle the first few elements without any allocation....
Definition HybridArray.h:12
Base class for all logging classes.
Definition Log.h:77
The time class encapsulates a double value storing the time in seconds.
Definition Time.h:12