3#include <EditorEngineProcessFramework/EditorEngineProcessFrameworkDLL.h>
4#include <RendererCore/Meshes/MeshComponent.h>
21 plUInt32 m_uiHighlightID = 0;
47 bool m_bIsPickable =
true;
plColor represents an RGBA color in linear color space. Values are stored as float,...
Definition Color.h:44
static const plColor White
#FFFFFF
Definition Color.h:194
Definition ComponentManager.h:88
Used by the editor to render gizmo meshes.
Definition GizmoComponent.h:29
Definition GizmoComponent.h:17
Definition GizmoComponent.h:7
Renders a single instance of a static mesh.
Definition MeshComponent.h:12
Definition MeshComponentBase.h:13
A world encapsulates a scene graph of game objects and various component managers and their component...
Definition World.h:22
Definition UpdateLocalBoundsMessage.h:9
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54