3#include <Core/World/SpatialData.h>
4#include <Foundation/Types/Variant.h>
5#include <GameEngine/GameEngineDLL.h>
16 void DeregisterAllValues();
22 if (
const Value* pValue = m_Values.GetValue(sName))
24 return pValue->m_CurrentValue;
30 static plUInt32 ComputeSortingKey(
float fSortOrder,
float fMaxScale);
38 double m_fInterpolationFactor = -1.0;
Definition HashTable.h:333
This class is optimized to take nearly no memory (sizeof(void*)) and to allow very fast checks whethe...
Definition HashedString.h:25
A class to use together with plHashedString for quick comparisons with temporary strings that need no...
Definition HashedString.h:151
plVariant is a class that can store different types of variables, which is useful in situations where...
Definition Variant.h:44
A volume sampler is used to sample the registered values from volumes at a given position....
Definition VolumeSampler.h:9
A world encapsulates a scene graph of game objects and various component managers and their component...
Definition World.h:22
Definition SpatialData.h:27
The time class encapsulates a double value storing the time in seconds.
Definition Time.h:12
PL_ALWAYS_INLINE static constexpr plTime MakeZero()
Creates an instance of plTime that was initialized with zero.
Definition Time.h:42