Plasma Engine  2.0
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AnimationPose.h
1#pragma once
2
3#include <RendererCore/AnimationSystem/Declarations.h>
4
5#include <Foundation/Containers/Bitfield.h>
6#include <Foundation/Containers/DynamicArray.h>
7#include <RendererCore/Meshes/MeshResourceDescriptor.h>
8
9class plSkeleton;
A wrapper class that converts a plTransform into the correct data layout for shaders.
Definition Types.h:35
The skeleton class encapsulates the information about the joint structure for a model.
Definition Skeleton.h:75