Plasma Engine
2.0
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AnimationPose.h
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#pragma once
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#include <RendererCore/AnimationSystem/Declarations.h>
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#include <Foundation/Containers/Bitfield.h>
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#include <Foundation/Containers/DynamicArray.h>
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#include <RendererCore/Meshes/MeshResourceDescriptor.h>
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class
plSkeleton
;
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class
plShaderTransform
;
plShaderTransform
A wrapper class that converts a plTransform into the correct data layout for shaders.
Definition
Types.h:35
plSkeleton
The skeleton class encapsulates the information about the joint structure for a model.
Definition
Skeleton.h:75
Code
Engine
RendererCore
AnimationSystem
AnimationPose.h
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