14template <
typename ModuleType,
typename RTTIType>
15plWorldModuleTypeId plWorldModuleFactory::RegisterWorldModule()
22 const plRTTI* pRtti = plGetStaticRTTI<RTTIType>();
23 return RegisterWorldModule(pRtti, &Helper::Create);
Base class for all memory allocators.
Definition Allocator.h:23
This class holds information about reflected types. Each instance represents one type that is known t...
Definition RTTI.h:30
A world encapsulates a scene graph of game objects and various component managers and their component...
Definition World.h:22
Definition WorldModule.h:10
plWorld * GetWorld()
Returns the corresponding world to this module.
Definition WorldModule_inl.h:2