3#include <EditorFramework/EditorFrameworkDLL.h>
4#include <GuiFoundation/Action/BaseActions.h>
5#include <GuiFoundation/GuiFoundationDLL.h>
14 static void RegisterActions();
15 static void UnregisterActions();
18 static void MapMenuSimulationSpeed(
plStringView sMapping);
42 RenderSelectionOverlay,
54 virtual void Execute(
const plVariant& value)
override;
79 virtual void Execute(
const plVariant& value)
override;
Handle for a plAction.
Definition Action.h:27
Definition GameObjectDocumentActions.h:67
Definition GameObjectDocumentActions.h:36
Definition GameObjectDocumentActions.h:12
Definition GameObjectDocument.h:95
Base class for all preferences.
Definition Preferences.h:17
Definition BaseActions.h:206
plStringView represent a read-only sub-string of a larger string, as it can store a dedicated string ...
Definition StringView.h:34
plVariant is a class that can store different types of variables, which is useful in situations where...
Definition Variant.h:44
Definition GameObjectDocument.h:28