Plasma Engine
2.0
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GameObjectContextPreferences.h
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#pragma once
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#include <EditorFramework/Preferences/Preferences.h>
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class
plGameObjectContextPreferencesUser
:
public
plPreferences
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{
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PL_ADD_DYNAMIC_REFLECTION(
plGameObjectContextPreferencesUser
,
plPreferences
);
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public
:
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plGameObjectContextPreferencesUser
();
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plUuid
GetContextDocument()
const
;
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void
SetContextDocument(
plUuid
val);
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plUuid
GetContextObject()
const
;
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void
SetContextObject(
plUuid
val);
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protected
:
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plUuid
m_ContextDocument;
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plUuid
m_ContextObject;
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};
plGameObjectContextPreferencesUser
Definition
GameObjectContextPreferences.h:6
plPreferences
Base class for all preferences.
Definition
Preferences.h:17
plUuid
This data type is the abstraction for 128-bit Uuid (also known as GUID) instances.
Definition
Uuid.h:11
Code
Editor
EditorFramework
Preferences
GameObjectContextPreferences.h
Generated by
1.11.0