Plasma Engine  2.0
Loading...
Searching...
No Matches
GameObjectContextPreferences.h
1#pragma once
2
3#include <EditorFramework/Preferences/Preferences.h>
4
6{
7 PL_ADD_DYNAMIC_REFLECTION(plGameObjectContextPreferencesUser, plPreferences);
8
9public:
11
12 plUuid GetContextDocument() const;
13 void SetContextDocument(plUuid val);
14 plUuid GetContextObject() const;
15 void SetContextObject(plUuid val);
16
17protected:
18 plUuid m_ContextDocument;
19 plUuid m_ContextObject;
20};
Definition GameObjectContextPreferences.h:6
Base class for all preferences.
Definition Preferences.h:17
This data type is the abstraction for 128-bit Uuid (also known as GUID) instances.
Definition Uuid.h:11