3#include <JoltPlugin/Shapes/JoltShapeComponent.h>
33 void SetHalfExtents(
const plVec3& value);
34 const plVec3& GetHalfExtents()
const {
return m_vHalfExtents; }
virtual void SerializeComponent(plWorldWriter &inout_stream) const
Override this to save the current state of the component to the given stream.
Definition Component.cpp:54
virtual void DeserializeComponent(plWorldReader &inout_stream)
Override this to load the current state of the component from the given stream.
Definition Component.cpp:58
Definition ComponentManager.h:88
Definition DynamicArray.h:81
Definition JoltMaterial.h:7
Adds a Jolt box shape to a Jolt actor.
Definition JoltShapeBoxComponent.h:9
Base class for all Jolt physics shapes.
Definition JoltShapeComponent.h:31
virtual void ExtractGeometry(plMsgExtractGeometry &ref_msg) const
If overridden, a triangular representation of the physics shape is added to the geometry object.
Definition JoltShapeComponent.h:53
Reads a world description from a stream. Allows to instantiate that world multiple times in different...
Definition WorldReader.h:47
Stores an entire plWorld in a stream.
Definition WorldWriter.h:13
Definition UpdateLocalBoundsMessage.h:9