Plasma Engine
2.0
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LocalToModelPoseAnimNode.h
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#pragma once
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#include <RendererCore/AnimationSystem/AnimGraph/AnimGraphNode.h>
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//class PL_RENDERERCORE_DLL plLocalToModelPoseAnimNode : public plAnimGraphNode
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//{
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// PL_ADD_DYNAMIC_REFLECTION(plLocalToModelPoseAnimNode, plAnimGraphNode);
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//
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// //////////////////////////////////////////////////////////////////////////
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// // plAnimGraphNode
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//
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//protected:
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// virtual plResult SerializeNode(plStreamWriter& stream) const override;
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// virtual plResult DeserializeNode(plStreamReader& stream) override;
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//
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// virtual void Step(plAnimGraphExecutor& executor, plAnimGraphInstance& graph, plTime tDiff, const plSkeletonResource* pSkeleton, plGameObject* pTarget) const override;
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//
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// //////////////////////////////////////////////////////////////////////////
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// // plLocalToModelPoseAnimNode
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//
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//public:
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// plLocalToModelPoseAnimNode();
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// ~plLocalToModelPoseAnimNode();
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//
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//private:
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// plAnimGraphLocalPoseInputPin m_LocalPosePin; // [ property ]
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// plAnimGraphModelPoseOutputPin m_ModelPosePin; // [ property ]
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//};
Code
Engine
RendererCore
AnimationSystem
AnimGraph
AnimNodes
LocalToModelPoseAnimNode.h
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