Plasma Engine  2.0
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LocalToModelPoseAnimNode.h
1#pragma once
2
3#include <RendererCore/AnimationSystem/AnimGraph/AnimGraphNode.h>
4
5//class PL_RENDERERCORE_DLL plLocalToModelPoseAnimNode : public plAnimGraphNode
6//{
7// PL_ADD_DYNAMIC_REFLECTION(plLocalToModelPoseAnimNode, plAnimGraphNode);
8//
9// //////////////////////////////////////////////////////////////////////////
10// // plAnimGraphNode
11//
12//protected:
13// virtual plResult SerializeNode(plStreamWriter& stream) const override;
14// virtual plResult DeserializeNode(plStreamReader& stream) override;
15//
16// virtual void Step(plAnimGraphExecutor& executor, plAnimGraphInstance& graph, plTime tDiff, const plSkeletonResource* pSkeleton, plGameObject* pTarget) const override;
17//
18// //////////////////////////////////////////////////////////////////////////
19// // plLocalToModelPoseAnimNode
20//
21//public:
22// plLocalToModelPoseAnimNode();
23// ~plLocalToModelPoseAnimNode();
24//
25//private:
26// plAnimGraphLocalPoseInputPin m_LocalPosePin; // [ property ]
27// plAnimGraphModelPoseOutputPin m_ModelPosePin; // [ property ]
28//};