3#include <EditorEngineProcessFramework/Gizmos/GizmoHandle.h>
4#include <EditorFramework/EditorFrameworkDLL.h>
5#include <EditorFramework/Visualizers/VisualizerAdapter.h>
17 virtual void Update()
override;
21 float m_fRadius = 0.0f;
22 float m_fHeight = 0.0f;
Definition CapsuleVisualizerAdapter.h:10
virtual void Update() override
Called when object properties have changed and the visualizer may need to react.
Definition CapsuleVisualizerAdapter.cpp:32
virtual void UpdateGizmoTransform() override
Called when the object has been moved somehow. More light weight than a full update.
Definition CapsuleVisualizerAdapter.cpp:80
virtual void Finalize() override
Called to actually properly set up the adapter. All setup code is implemented here.
Definition CapsuleVisualizerAdapter.cpp:10
Definition GizmoHandle.h:90
Base class for the editor side code that sets up a 'visualizer' for object properties.
Definition VisualizerAdapter.h:23
The plBitflags class allows you to work with type-safe bitflags.
Definition Bitflags.h:82
Definition GizmoBase.h:11