3#include <EditorFramework/Assets/SimpleAssetDocument.h>
4#include <ToolsFoundation/Object/DocumentObjectBase.h>
12 bool m_bExclude =
false;
17 using StorageType = plInt8;
25 Default = TriangleMesh
33 using StorageType = plInt8;
60 float m_fUniformScaling = 1.0f;
65 bool m_bFlipForwardDir =
false;
66 bool m_bIsConvexMesh =
false;
68 plUInt16 m_uiMaxConvexPieces = 2;
71 float m_fRadius = 0.5f;
72 float m_fRadius2 = 0.5f;
73 float m_fHeight = 1.0f;
74 plUInt8 m_uiDetail = 1;
78 plUInt32 m_uiVertices = 0;
79 plUInt32 m_uiTriangles = 0;
A hybrid array uses in-place storage to handle the first few elements without any allocation....
Definition HybridArray.h:12
Definition JoltCollisionMeshAssetObjects.h:50
All classes that should be dynamically reflectable, need to be derived from this base class.
Definition DynamicRTTI.h:86
A custom enum implementation that allows to define the underlying storage type to control its memory ...
Definition Enum.h:37
Definition JoltCollisionMeshAssetObjects.h:16
Definition JoltCollisionMeshAssetObjects.h:32
Definition JoltCollisionMeshAssetObjects.h:9