Plasma Engine  2.0
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EditorPluginAssetsPCH.h
1#pragma once
2
3#include <Foundation/Basics.h>
4
5#include <Foundation/Basics/Platform/Win/IncludeWindows.h>
6
7#include <QWidget>
8
9// <StaticLinkUtil::StartHere>
10// all include's before this will be left alone and not replaced by the StaticLinkUtil
11// all include's AFTER this will be removed by the StaticLinkUtil and updated by what is actually used throughout the library
12
13#include <EditorPluginAssets/EditorPluginAssetsDLL.h>
14
15#include <Foundation/Containers/Deque.h>
16#include <Foundation/Containers/DynamicArray.h>
17#include <Foundation/IO/FileSystem/FileReader.h>
18#include <Foundation/IO/OSFile.h>
19#include <Foundation/Reflection/Reflection.h>
20#include <Foundation/Reflection/ReflectionUtils.h>
21#include <Foundation/Strings/String.h>
22#include <Foundation/Strings/StringBuilder.h>
23#include <Foundation/Strings/TranslationLookup.h>
24#include <Texture/Image/ImageConversion.h>
25
26#include <Foundation/Utilities/AssetFileHeader.h>
27#include <Core/World/GameObject.h>
28#include <EditorFramework/EditorApp/EditorApp.moc.h>
29#include <GuiFoundation/Action/ActionManager.h>
30#include <GuiFoundation/UIServices/ImageCache.moc.h>
31#include <ToolsFoundation/Command/NodeCommands.h>
32#include <ToolsFoundation/Command/TreeCommands.h>
33#include <ToolsFoundation/Reflection/IReflectedTypeAccessor.h>
34#include <ToolsFoundation/Reflection/ToolsReflectionUtils.h>
35
36#include <QAbstractItemModel>
37#include <QIcon>
38#include <QInputDialog>
39#include <QItemSelectionModel>
40#include <QLabel>
41#include <QLayout>
42#include <QPaintEngine>
43#include <QPainter>
44#include <QPushButton>
45#include <QSplitter>
46#include <QStringList>
47#include <QTextEdit>
48#include <QTimer>
49#include <QToolBar>
50#include <QTreeView>
51#include <QWidget>
52#include <QtWidgets>
53#include <qevent.h>