Plasma Engine  2.0
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DeviceVulkan_inl.h
1PL_ALWAYS_INLINE vk::Device plGALDeviceVulkan::GetVulkanDevice() const
2{
3 return m_device;
4}
5
6PL_ALWAYS_INLINE const plGALDeviceVulkan::Queue& plGALDeviceVulkan::GetGraphicsQueue() const
7{
8 return m_graphicsQueue;
9}
10
11PL_ALWAYS_INLINE const plGALDeviceVulkan::Queue& plGALDeviceVulkan::GetTransferQueue() const
12{
13 return m_transferQueue;
14}
15
16PL_ALWAYS_INLINE vk::PhysicalDevice plGALDeviceVulkan::GetVulkanPhysicalDevice() const
17{
18 return m_physicalDevice;
19}
20
21PL_ALWAYS_INLINE vk::Instance plGALDeviceVulkan::GetVulkanInstance() const
22{
23 return m_instance;
24}
25
26PL_ALWAYS_INLINE const plGALFormatLookupTableVulkan& plGALDeviceVulkan::GetFormatLookupTable() const
27{
28 return m_FormatLookupTable;
29}
Definition DeviceVulkan.h:148