3#include <EditorFramework/EditorFrameworkDLL.h>
4#include <GuiFoundation/Action/BaseActions.h>
5#include <GuiFoundation/GuiFoundationDLL.h>
13 static void RegisterActions();
14 static void UnregisterActions();
17 static void MapContextMenuActions(
plStringView sMapping);
18 static void MapViewContextMenuActions(
plStringView sMapping);
39 FocusOnSelectionAllViews,
48 virtual void Execute(
const plVariant& value)
override;
53 void UpdateEnableState();
Handle for a plAction.
Definition Action.h:27
Definition GameObjectDocument.h:95
Definition GameObjectSelectionActions.h:31
Definition GameObjectSelectionActions.h:11
plStringView represent a read-only sub-string of a larger string, as it can store a dedicated string ...
Definition StringView.h:34
plVariant is a class that can store different types of variables, which is useful in situations where...
Definition Variant.h:44
Definition SelectionManager.h:10