3#include <Core/Graphics/AmbientCubeBasis.h>
4#include <RendererCore/Declarations.h>
6using plCompressedSkyVisibility = plUInt32;
10 PL_RENDERERCORE_DLL
plVec3 FibonacciSphere(plUInt32 uiSampleIndex, plUInt32 uiNumSamples);
12 PL_RENDERERCORE_DLL plCompressedSkyVisibility CompressSkyVisibility(
const plAmbientCube<float>& skyVisibility);
13 PL_RENDERERCORE_DLL
void DecompressSkyVisibility(plCompressedSkyVisibility compressedSkyVisibility,
plAmbientCube<float>& out_skyVisibility);
Definition AmbientCubeBasis.h:27