3#include <RecastPlugin/RecastPluginDLL.h>
5#include <Core/ResourceManager/ResourceHandle.h>
6#include <Core/World/WorldModule.h>
7#include <RecastPlugin/NavMeshBuilder/NavMeshPointsOfInterest.h>
17 PL_DECLARE_WORLD_MODULE();
30 const dtNavMesh* GetDetourNavMesh()
const {
return m_pDetourNavMesh; }
38 const dtNavMesh* m_pDetourNavMesh =
nullptr;
Definition NavMeshPointsOfInterest.h:16
Definition RecastWorldModule.h:16
A Unique ptr manages an object and destroys that object when it goes out of scope....
Definition UniquePtr.h:10
A world encapsulates a scene graph of game objects and various component managers and their component...
Definition World.h:22
Definition WorldModule.h:10
virtual void Initialize()
This method is called after the constructor. A derived type can override this method to do initializa...
Definition WorldModule.h:98
virtual void Deinitialize()
This method is called before the destructor. A derived type can override this method to do deinitiali...
Definition WorldModule.h:101
These events may be sent by a specific plResource or by the plResourceManager.
Definition Declarations.h:22
Definition WorldModule.h:33