3#include <EditorEngineProcess/EngineProcGameApp.h>
5#if PL_ENABLED(PL_PLATFORM_WINDOWS_UWP)
14 plEngineProcessGameApplicationUWP();
15 ~plEngineProcessGameApplicationUWP();
18 virtual bool Run_ProcessApplicationInput()
override;
19 virtual void Init_ConfigureInput()
override;
25 plVec3 m_vHandStartPosition;
Definition EngineProcessAppUWP.h:6
Definition EngineProcGameApp.h:18
A Unique ptr manages an object and destroys that object when it goes out of scope....
Definition UniquePtr.h:10
The time class encapsulates a double value storing the time in seconds.
Definition Time.h:12