3#include <AiPlugin/AiPluginDLL.h>
4#include <Core/World/Component.h>
5#include <Core/World/ComponentManager.h>
33 void InvalidateSectors();
Base class of all component types.
Definition Component.h:25
virtual void OnDeactivated()
This method is called when the component gets deactivated.
Definition Component.cpp:142
virtual void OnSimulationStarted()
This method is called once for active components, at the start of the next world update,...
Definition Component.cpp:144
virtual void OnActivated()
This method is called when the component gets activated.
Definition Component.cpp:140
Definition ComponentManager.h:88
Represents a dynamic obstacle on a navmesh.
Definition NavMeshObstacleComponent.h:20