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Plasma Engine
2.0
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This is the complete list of members for plGameObject, including all inherited members.
AddChild(const plGameObjectHandle &hChild, plGameObject::TransformPreservation preserve=TransformPreservation::PreserveGlobal) | plGameObject | |
AddChildren(const plArrayPtr< const plGameObjectHandle > &children, plGameObject::TransformPreservation preserve=TransformPreservation::PreserveGlobal) | plGameObject | |
DetachChild(const plGameObjectHandle &hChild, plGameObject::TransformPreservation preserve=TransformPreservation::PreserveGlobal) | plGameObject | |
DetachChildren(const plArrayPtr< const plGameObjectHandle > &children, plGameObject::TransformPreservation preserve=TransformPreservation::PreserveGlobal) | plGameObject | |
DisableChildChangesNotifications() (defined in plGameObject) | plGameObject | |
DisableComponentChangesNotifications() (defined in plGameObject) | plGameObject | |
DisableParentChangesNotifications() (defined in plGameObject) | plGameObject | |
DisableStaticTransformChangesNotifications() (defined in plGameObject) | plGameObject | |
EnableChildChangesNotifications() | plGameObject | |
EnableComponentChangesNotifications() | plGameObject | |
EnableParentChangesNotifications() | plGameObject | |
EnableStaticTransformChangesNotifications() | plGameObject | |
FindChildByName(const plTempHashedString &sName, bool bRecursive=true) | plGameObject | |
FindChildByPath(plStringView sPath) | plGameObject | |
GetActiveFlag() const | plGameObject | |
GetChildCount() const | plGameObject | |
GetChildren() | plGameObject | |
GetChildren() const | plGameObject | |
GetComponents() | plGameObject | |
GetComponents() const | plGameObject | |
GetComponentVersion() const | plGameObject | |
GetGlobalBounds() const (defined in plGameObject) | plGameObject | |
GetGlobalBoundsSimd() const (defined in plGameObject) | plGameObject | |
GetGlobalDirForwards() const | plGameObject | |
GetGlobalDirRight() const | plGameObject | |
GetGlobalDirUp() const | plGameObject | |
GetGlobalKey() const (defined in plGameObject) | plGameObject | |
GetGlobalPosition() const (defined in plGameObject) | plGameObject | |
GetGlobalPositionSimd() const (defined in plGameObject) | plGameObject | |
GetGlobalRotation() const (defined in plGameObject) | plGameObject | |
GetGlobalRotationSimd() const (defined in plGameObject) | plGameObject | |
GetGlobalScaling() const (defined in plGameObject) | plGameObject | |
GetGlobalScalingSimd() const (defined in plGameObject) | plGameObject | |
GetGlobalTransform() const (defined in plGameObject) | plGameObject | |
GetGlobalTransformSimd() const (defined in plGameObject) | plGameObject | |
GetHandle() const | plGameObject | |
GetLastGlobalTransform() const | plGameObject | |
GetLastGlobalTransformSimd() const (defined in plGameObject) | plGameObject | |
GetLocalBounds() const (defined in plGameObject) | plGameObject | |
GetLocalBoundsSimd() const (defined in plGameObject) | plGameObject | |
GetLocalPosition() const (defined in plGameObject) | plGameObject | |
GetLocalPositionSimd() const (defined in plGameObject) | plGameObject | |
GetLocalRotation() const (defined in plGameObject) | plGameObject | |
GetLocalRotationSimd() const (defined in plGameObject) | plGameObject | |
GetLocalScaling() const (defined in plGameObject) | plGameObject | |
GetLocalScalingSimd() const (defined in plGameObject) | plGameObject | |
GetLocalTransform() const (defined in plGameObject) | plGameObject | |
GetLocalTransformSimd() const (defined in plGameObject) | plGameObject | |
GetLocalUniformScaling() const (defined in plGameObject) | plGameObject | |
GetLocalUniformScalingSimd() const (defined in plGameObject) | plGameObject | |
GetName() const (defined in plGameObject) | plGameObject | |
GetParent() | plGameObject | |
GetParent() const | plGameObject | |
GetSpatialData() const | plGameObject | |
GetStableRandomSeed() const | plGameObject | |
GetTags() const | plGameObject | |
GetTeamID() const | plGameObject | inline |
GetVisibilityState(plUInt32 uiNumFramesBeforeInvisible=5) const | plGameObject | |
GetWorld() (defined in plGameObject) | plGameObject | |
GetWorld() const (defined in plGameObject) | plGameObject | |
HasName(const plTempHashedString &sName) const (defined in plGameObject) | plGameObject | |
IsActive() const | plGameObject | |
IsDynamic() const | plGameObject | |
IsStatic() const | plGameObject | |
MakeDynamic() | plGameObject | |
MakeStatic() | plGameObject | |
plComponentManagerBase (defined in plGameObject) | plGameObject | friend |
plGameObjectTest (defined in plGameObject) | plGameObject | friend |
plInternal::WorldData (defined in plGameObject) | plGameObject | friend |
plMemoryUtils (defined in plGameObject) | plGameObject | friend |
plWorld (defined in plGameObject) | plGameObject | friend |
PostEventMessage(plMessage &ref_msg, const plComponent *pSenderComponent, plTime delay, plObjectMsgQueueType::Enum queueType=plObjectMsgQueueType::NextFrame) const | plGameObject | |
PostMessage(const plMessage &msg, plTime delay, plObjectMsgQueueType::Enum queueType=plObjectMsgQueueType::NextFrame) const | plGameObject | |
PostMessageRecursive(const plMessage &msg, plTime delay, plObjectMsgQueueType::Enum queueType=plObjectMsgQueueType::NextFrame) const | plGameObject | |
RemoveTag(const plTag &tag) | plGameObject | |
SearchForChildByNameSequence(plStringView sObjectSequence, const plRTTI *pExpectedComponent=nullptr) | plGameObject | |
SearchForChildrenByNameSequence(plStringView sObjectSequence, const plRTTI *pExpectedComponent, plHybridArray< plGameObject *, 8 > &out_objects) | plGameObject | |
SendEventMessage(plMessage &ref_msg, const plComponent *pSenderComponent) | plGameObject | |
SendEventMessage(plMessage &ref_msg, const plComponent *pSenderComponent) const | plGameObject | |
SendMessage(plMessage &ref_msg) | plGameObject | |
SendMessage(plMessage &ref_msg) const | plGameObject | |
SendMessageRecursive(plMessage &ref_msg) | plGameObject | |
SendMessageRecursive(plMessage &ref_msg) const | plGameObject | |
SetActiveFlag(bool bEnabled) | plGameObject | |
SetCreatedByPrefab() | plGameObject | inline |
SetGlobalKey(plStringView sGlobalKey) | plGameObject | |
SetGlobalKey(const plHashedString &sGlobalKey) (defined in plGameObject) | plGameObject | |
SetGlobalPosition(const plVec3 &vPosition) (defined in plGameObject) | plGameObject | |
SetGlobalPosition(const plSimdVec4f &vPosition) (defined in plGameObject) | plGameObject | |
SetGlobalRotation(const plQuat &qRotation) (defined in plGameObject) | plGameObject | |
SetGlobalRotation(const plSimdQuat &qRotation) (defined in plGameObject) | plGameObject | |
SetGlobalScaling(const plVec3 &vScaling) (defined in plGameObject) | plGameObject | |
SetGlobalScaling(const plSimdVec4f &vScaling) (defined in plGameObject) | plGameObject | |
SetGlobalTransform(const plTransform &transform) (defined in plGameObject) | plGameObject | |
SetGlobalTransform(const plSimdTransform &transform) (defined in plGameObject) | plGameObject | |
SetLocalPosition(plVec3 vPosition) | plGameObject | |
SetLocalPosition(const plSimdVec4f &vPosition, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in plGameObject) | plGameObject | |
SetLocalRotation(plQuat qRotation) (defined in plGameObject) | plGameObject | |
SetLocalRotation(const plSimdQuat &qRotation, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in plGameObject) | plGameObject | |
SetLocalScaling(plVec3 vScaling) (defined in plGameObject) | plGameObject | |
SetLocalScaling(const plSimdVec4f &vScaling, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in plGameObject) | plGameObject | |
SetLocalUniformScaling(float fScaling) (defined in plGameObject) | plGameObject | |
SetLocalUniformScaling(const plSimdFloat &fScaling, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in plGameObject) | plGameObject | |
SetName(plStringView sName) | plGameObject | |
SetName(const plHashedString &sName) (defined in plGameObject) | plGameObject | |
SetParent(const plGameObjectHandle &hParent, plGameObject::TransformPreservation preserve=TransformPreservation::PreserveGlobal) | plGameObject | |
SetStableRandomSeed(plUInt32 uiSeed) | plGameObject | |
SetTag(const plTag &tag) | plGameObject | |
SetTags(const plTagSet &tags) | plGameObject | |
SetTeamID(plUInt16 uiId) | plGameObject | |
TransformPreservation enum name | plGameObject | |
TryGetComponentOfBaseType(T *&out_pComponent) | plGameObject | |
TryGetComponentOfBaseType(const T *&out_pComponent) const | plGameObject | |
TryGetComponentOfBaseType(const plRTTI *pType, plComponent *&out_pComponent) | plGameObject | |
TryGetComponentOfBaseType(const plRTTI *pType, const plComponent *&out_pComponent) const | plGameObject | |
TryGetComponentOfBaseType(T *&out_pComponent) (defined in plGameObject) | plGameObject | |
TryGetComponentOfBaseType(const T *&out_pComponent) const (defined in plGameObject) | plGameObject | |
TryGetComponentsOfBaseType(plDynamicArray< T * > &out_components) | plGameObject | |
TryGetComponentsOfBaseType(plDynamicArray< const T * > &out_components) const | plGameObject | |
TryGetComponentsOfBaseType(const plRTTI *pType, plDynamicArray< plComponent * > &out_components) | plGameObject | |
TryGetComponentsOfBaseType(const plRTTI *pType, plDynamicArray< const plComponent * > &out_components) const | plGameObject | |
UpdateBehaviorIfStatic enum name | plGameObject | |
UpdateGlobalBounds() | plGameObject | |
UpdateGlobalTransform() | plGameObject | |
UpdateGlobalTransformAndBounds() | plGameObject | |
UpdateLocalBounds() | plGameObject | |
WasCreatedByPrefab() const | plGameObject | inline |