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Plasma Engine
2.0
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This is the complete list of members for plGameObject, including all inherited members.
| AddChild(const plGameObjectHandle &hChild, plGameObject::TransformPreservation preserve=TransformPreservation::PreserveGlobal) | plGameObject | |
| AddChildren(const plArrayPtr< const plGameObjectHandle > &children, plGameObject::TransformPreservation preserve=TransformPreservation::PreserveGlobal) | plGameObject | |
| DetachChild(const plGameObjectHandle &hChild, plGameObject::TransformPreservation preserve=TransformPreservation::PreserveGlobal) | plGameObject | |
| DetachChildren(const plArrayPtr< const plGameObjectHandle > &children, plGameObject::TransformPreservation preserve=TransformPreservation::PreserveGlobal) | plGameObject | |
| DisableChildChangesNotifications() (defined in plGameObject) | plGameObject | |
| DisableComponentChangesNotifications() (defined in plGameObject) | plGameObject | |
| DisableParentChangesNotifications() (defined in plGameObject) | plGameObject | |
| DisableStaticTransformChangesNotifications() (defined in plGameObject) | plGameObject | |
| EnableChildChangesNotifications() | plGameObject | |
| EnableComponentChangesNotifications() | plGameObject | |
| EnableParentChangesNotifications() | plGameObject | |
| EnableStaticTransformChangesNotifications() | plGameObject | |
| FindChildByName(const plTempHashedString &sName, bool bRecursive=true) | plGameObject | |
| FindChildByPath(plStringView sPath) | plGameObject | |
| GetActiveFlag() const | plGameObject | |
| GetChildCount() const | plGameObject | |
| GetChildren() | plGameObject | |
| GetChildren() const | plGameObject | |
| GetComponents() | plGameObject | |
| GetComponents() const | plGameObject | |
| GetComponentVersion() const | plGameObject | |
| GetGlobalBounds() const (defined in plGameObject) | plGameObject | |
| GetGlobalBoundsSimd() const (defined in plGameObject) | plGameObject | |
| GetGlobalDirForwards() const | plGameObject | |
| GetGlobalDirRight() const | plGameObject | |
| GetGlobalDirUp() const | plGameObject | |
| GetGlobalKey() const (defined in plGameObject) | plGameObject | |
| GetGlobalPosition() const (defined in plGameObject) | plGameObject | |
| GetGlobalPositionSimd() const (defined in plGameObject) | plGameObject | |
| GetGlobalRotation() const (defined in plGameObject) | plGameObject | |
| GetGlobalRotationSimd() const (defined in plGameObject) | plGameObject | |
| GetGlobalScaling() const (defined in plGameObject) | plGameObject | |
| GetGlobalScalingSimd() const (defined in plGameObject) | plGameObject | |
| GetGlobalTransform() const (defined in plGameObject) | plGameObject | |
| GetGlobalTransformSimd() const (defined in plGameObject) | plGameObject | |
| GetHandle() const | plGameObject | |
| GetLastGlobalTransform() const | plGameObject | |
| GetLastGlobalTransformSimd() const (defined in plGameObject) | plGameObject | |
| GetLocalBounds() const (defined in plGameObject) | plGameObject | |
| GetLocalBoundsSimd() const (defined in plGameObject) | plGameObject | |
| GetLocalPosition() const (defined in plGameObject) | plGameObject | |
| GetLocalPositionSimd() const (defined in plGameObject) | plGameObject | |
| GetLocalRotation() const (defined in plGameObject) | plGameObject | |
| GetLocalRotationSimd() const (defined in plGameObject) | plGameObject | |
| GetLocalScaling() const (defined in plGameObject) | plGameObject | |
| GetLocalScalingSimd() const (defined in plGameObject) | plGameObject | |
| GetLocalTransform() const (defined in plGameObject) | plGameObject | |
| GetLocalTransformSimd() const (defined in plGameObject) | plGameObject | |
| GetLocalUniformScaling() const (defined in plGameObject) | plGameObject | |
| GetLocalUniformScalingSimd() const (defined in plGameObject) | plGameObject | |
| GetName() const (defined in plGameObject) | plGameObject | |
| GetParent() | plGameObject | |
| GetParent() const | plGameObject | |
| GetSpatialData() const | plGameObject | |
| GetStableRandomSeed() const | plGameObject | |
| GetTags() const | plGameObject | |
| GetTeamID() const | plGameObject | inline |
| GetVisibilityState(plUInt32 uiNumFramesBeforeInvisible=5) const | plGameObject | |
| GetWorld() (defined in plGameObject) | plGameObject | |
| GetWorld() const (defined in plGameObject) | plGameObject | |
| HasName(const plTempHashedString &sName) const (defined in plGameObject) | plGameObject | |
| IsActive() const | plGameObject | |
| IsDynamic() const | plGameObject | |
| IsStatic() const | plGameObject | |
| MakeDynamic() | plGameObject | |
| MakeStatic() | plGameObject | |
| plComponentManagerBase (defined in plGameObject) | plGameObject | friend |
| plGameObjectTest (defined in plGameObject) | plGameObject | friend |
| plInternal::WorldData (defined in plGameObject) | plGameObject | friend |
| plMemoryUtils (defined in plGameObject) | plGameObject | friend |
| plWorld (defined in plGameObject) | plGameObject | friend |
| PostEventMessage(plMessage &ref_msg, const plComponent *pSenderComponent, plTime delay, plObjectMsgQueueType::Enum queueType=plObjectMsgQueueType::NextFrame) const | plGameObject | |
| PostMessage(const plMessage &msg, plTime delay, plObjectMsgQueueType::Enum queueType=plObjectMsgQueueType::NextFrame) const | plGameObject | |
| PostMessageRecursive(const plMessage &msg, plTime delay, plObjectMsgQueueType::Enum queueType=plObjectMsgQueueType::NextFrame) const | plGameObject | |
| RemoveTag(const plTag &tag) | plGameObject | |
| SearchForChildByNameSequence(plStringView sObjectSequence, const plRTTI *pExpectedComponent=nullptr) | plGameObject | |
| SearchForChildrenByNameSequence(plStringView sObjectSequence, const plRTTI *pExpectedComponent, plHybridArray< plGameObject *, 8 > &out_objects) | plGameObject | |
| SendEventMessage(plMessage &ref_msg, const plComponent *pSenderComponent) | plGameObject | |
| SendEventMessage(plMessage &ref_msg, const plComponent *pSenderComponent) const | plGameObject | |
| SendMessage(plMessage &ref_msg) | plGameObject | |
| SendMessage(plMessage &ref_msg) const | plGameObject | |
| SendMessageRecursive(plMessage &ref_msg) | plGameObject | |
| SendMessageRecursive(plMessage &ref_msg) const | plGameObject | |
| SetActiveFlag(bool bEnabled) | plGameObject | |
| SetCreatedByPrefab() | plGameObject | inline |
| SetGlobalKey(plStringView sGlobalKey) | plGameObject | |
| SetGlobalKey(const plHashedString &sGlobalKey) (defined in plGameObject) | plGameObject | |
| SetGlobalPosition(const plVec3 &vPosition) (defined in plGameObject) | plGameObject | |
| SetGlobalPosition(const plSimdVec4f &vPosition) (defined in plGameObject) | plGameObject | |
| SetGlobalRotation(const plQuat &qRotation) (defined in plGameObject) | plGameObject | |
| SetGlobalRotation(const plSimdQuat &qRotation) (defined in plGameObject) | plGameObject | |
| SetGlobalScaling(const plVec3 &vScaling) (defined in plGameObject) | plGameObject | |
| SetGlobalScaling(const plSimdVec4f &vScaling) (defined in plGameObject) | plGameObject | |
| SetGlobalTransform(const plTransform &transform) (defined in plGameObject) | plGameObject | |
| SetGlobalTransform(const plSimdTransform &transform) (defined in plGameObject) | plGameObject | |
| SetLocalPosition(plVec3 vPosition) | plGameObject | |
| SetLocalPosition(const plSimdVec4f &vPosition, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in plGameObject) | plGameObject | |
| SetLocalRotation(plQuat qRotation) (defined in plGameObject) | plGameObject | |
| SetLocalRotation(const plSimdQuat &qRotation, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in plGameObject) | plGameObject | |
| SetLocalScaling(plVec3 vScaling) (defined in plGameObject) | plGameObject | |
| SetLocalScaling(const plSimdVec4f &vScaling, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in plGameObject) | plGameObject | |
| SetLocalUniformScaling(float fScaling) (defined in plGameObject) | plGameObject | |
| SetLocalUniformScaling(const plSimdFloat &fScaling, UpdateBehaviorIfStatic updateBehavior=UpdateBehaviorIfStatic::UpdateImmediately) (defined in plGameObject) | plGameObject | |
| SetName(plStringView sName) | plGameObject | |
| SetName(const plHashedString &sName) (defined in plGameObject) | plGameObject | |
| SetParent(const plGameObjectHandle &hParent, plGameObject::TransformPreservation preserve=TransformPreservation::PreserveGlobal) | plGameObject | |
| SetStableRandomSeed(plUInt32 uiSeed) | plGameObject | |
| SetTag(const plTag &tag) | plGameObject | |
| SetTags(const plTagSet &tags) | plGameObject | |
| SetTeamID(plUInt16 uiId) | plGameObject | |
| TransformPreservation enum name | plGameObject | |
| TryGetComponentOfBaseType(T *&out_pComponent) | plGameObject | |
| TryGetComponentOfBaseType(const T *&out_pComponent) const | plGameObject | |
| TryGetComponentOfBaseType(const plRTTI *pType, plComponent *&out_pComponent) | plGameObject | |
| TryGetComponentOfBaseType(const plRTTI *pType, const plComponent *&out_pComponent) const | plGameObject | |
| TryGetComponentOfBaseType(T *&out_pComponent) (defined in plGameObject) | plGameObject | |
| TryGetComponentOfBaseType(const T *&out_pComponent) const (defined in plGameObject) | plGameObject | |
| TryGetComponentsOfBaseType(plDynamicArray< T * > &out_components) | plGameObject | |
| TryGetComponentsOfBaseType(plDynamicArray< const T * > &out_components) const | plGameObject | |
| TryGetComponentsOfBaseType(const plRTTI *pType, plDynamicArray< plComponent * > &out_components) | plGameObject | |
| TryGetComponentsOfBaseType(const plRTTI *pType, plDynamicArray< const plComponent * > &out_components) const | plGameObject | |
| UpdateBehaviorIfStatic enum name | plGameObject | |
| UpdateGlobalBounds() | plGameObject | |
| UpdateGlobalTransform() | plGameObject | |
| UpdateGlobalTransformAndBounds() | plGameObject | |
| UpdateLocalBounds() | plGameObject | |
| WasCreatedByPrefab() const | plGameObject | inline |