4#include <RendererFoundation/Resources/RenderTargetView.h>
6struct ID3D11RenderTargetView;
7struct ID3D11DepthStencilView;
8struct ID3D11UnorderedAccessView;
13 PL_ALWAYS_INLINE ID3D11RenderTargetView* GetRenderTargetView()
const;
15 PL_ALWAYS_INLINE ID3D11DepthStencilView* GetDepthStencilView()
const;
17 PL_ALWAYS_INLINE ID3D11UnorderedAccessView* GetUnorderedAccessView()
const;
31 ID3D11RenderTargetView* m_pRenderTargetView =
nullptr;
33 ID3D11DepthStencilView* m_pDepthStencilView =
nullptr;
35 ID3D11UnorderedAccessView* m_pUnorderedAccessView =
nullptr;
38#include <RendererDX11/Resources/Implementation/RenderTargetViewDX11_inl.h>
The DX11 device implementation of the graphics abstraction layer.
Definition DeviceDX11.h:32
The plRenderDevice class is the primary interface for interactions with rendering APIs It contains a ...
Definition Device.h:19
Definition RenderTargetViewDX11.h:11
Definition RenderTargetView.h:8
This class provides functions to work on raw memory.
Definition MemoryUtils.h:26
Definition Descriptors.h:220
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54