Plasma Engine  2.0
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plForwardEventsToGameStateComponent Member List

This is the complete list of members for plForwardEventsToGameStateComponent, including all inherited members.

ClearGlobalEventHandlersForWorld(const plWorld *pWorld) (defined in plEventMessageHandlerComponent)plEventMessageHandlerComponentstatic
Deinitialize() overrideplEventMessageHandlerComponentprotectedvirtual
DeserializeComponent(plWorldReader &inout_stream) overrideplEventMessageHandlerComponentvirtual
EnableUnhandledMessageHandler(bool enable)plComponentprotected
EnsureInitialized()plComponent
EnsureSimulationStarted()plComponent
GetActiveFlag() constplComponent
GetAllGlobalEventHandler(const plWorld *pWorld)plEventMessageHandlerComponentstatic
GetDebugOutput() constplEventMessageHandlerComponent
GetDynamicRTTI() const (defined in plReflectedClass)plReflectedClassinlinevirtual
GetGlobalEventHandlerMode() constplEventMessageHandlerComponentinline
GetHandle() constplComponent
GetMode() const =0 (defined in plComponent)plComponentprotectedpure virtual
GetOwner()plComponent
GetOwner() constplComponent
GetOwningManager()plComponent
GetOwningManager() constplComponent
GetPassThroughUnhandledEvents() const (defined in plEventMessageHandlerComponent)plEventMessageHandlerComponentinline
GetStaticRTTI() (defined in plNoBase)plNoBaseinlinestatic
GetTypeId() const =0 (defined in plComponent)plComponentprotectedpure virtual
GetUniqueID() constplComponent
GetUserFlag(plUInt8 uiFlagIndex) constplComponent
GetWorld()plComponent
GetWorld() constplComponent
HandlesMessage(const plMessage &msg) const overrideplForwardEventsToGameStateComponentprotectedvirtual
Initialize() overrideplForwardEventsToGameStateComponentprotectedvirtual
IsActive() constplComponent
IsActiveAndInitialized() constplComponent
IsActiveAndSimulating() constplComponent
IsDynamic() constplComponentprotected
IsInitialized() const (defined in plComponent)plComponentprotected
IsInitializing() const (defined in plComponent)plComponentprotected
IsInstanceOf(const plRTTI *pType) constplReflectedClass
IsInstanceOf() constplReflectedClassinline
IsSimulationStarted() const (defined in plComponent)plComponentprotected
m_pMessageDispatchTypeplComponentprotected
OnActivated()plComponentprotectedvirtual
OnDeactivated()plComponentprotectedvirtual
OnSimulationStarted()plComponentprotectedvirtual
OnUnhandledMessage(plMessage &msg, bool bWasPostedMsg) overrideplForwardEventsToGameStateComponentprotectedvirtual
OnUnhandledMessage(plMessage &msg, bool bWasPostedMsg) const overrideplForwardEventsToGameStateComponentprotectedvirtual
plComponent()plComponentprotected
plEventMessageHandlerComponent()plEventMessageHandlerComponent
plForwardEventsToGameStateComponent() (defined in plForwardEventsToGameStateComponent)plForwardEventsToGameStateComponent
plReflectedClass()=default (defined in plReflectedClass)plReflectedClass
PostMessage(const plMessage &msg, plTime delay=plTime::MakeZero(), plObjectMsgQueueType::Enum queueType=plObjectMsgQueueType::NextFrame) constplComponent
SendMessage(plMessage &ref_msg)plComponentinline
SendMessage(plMessage &ref_msg) const (defined in plComponent)plComponentinline
SerializeComponent(plWorldWriter &inout_stream) const overrideplEventMessageHandlerComponentvirtual
SetActiveFlag(bool bEnabled)plComponent
SetCreatedByPrefab()plComponentinline
SetDebugOutput(bool bEnable)plEventMessageHandlerComponent
SetGlobalEventHandlerMode(bool bEnable)plEventMessageHandlerComponent
SetPassThroughUnhandledEvents(bool bPassThrough)plEventMessageHandlerComponent
SetUniqueID(plUInt32 uiUniqueID)plComponent
SetUserFlag(plUInt8 uiFlagIndex, bool bSet)plComponent
WasCreatedByPrefab() constplComponentinline
~plComponent() (defined in plComponent)plComponentprotectedvirtual
~plEventMessageHandlerComponent() (defined in plEventMessageHandlerComponent)plEventMessageHandlerComponent
~plForwardEventsToGameStateComponent() (defined in plForwardEventsToGameStateComponent)plForwardEventsToGameStateComponent
~plReflectedClass()=default (defined in plReflectedClass)plReflectedClassvirtual