3#include <Core/CoreDLL.h>
4#include <Foundation/Containers/HashTable.h>
5#include <Foundation/Strings/HashedString.h>
28 void RetrieveBool(
const plTempHashedString& sName,
bool& out_bValue,
bool bDefaultValue =
false);
29 void RetrieveInteger(
const plTempHashedString& sName, plInt64& out_iValue, plInt64 iDefaultValue = 0);
30 void RetrieveDouble(
const plTempHashedString& sName,
double& out_fValue,
double fDefaultValue = 0);
plColor represents an RGBA color in linear color space. Values are stored as float,...
Definition Color.h:44
static const plColor White
#FFFFFF
Definition Color.h:194
Definition HashTable.h:333
A simple registry that stores name/value pairs of types that are common to store game state.
Definition StateMap.h:10
plStringView represent a read-only sub-string of a larger string, as it can store a dedicated string ...
Definition StringView.h:34
A class to use together with plHashedString for quick comparisons with temporary strings that need no...
Definition HashedString.h:151