Plasma Engine
2.0
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JoltStaticMeshConversion.h
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#pragma once
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#include <EditorEngineProcessFramework/SceneExport/SceneExportModifier.h>
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#include <EnginePluginJolt/EnginePluginJoltDLL.h>
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class
PL_ENGINEPLUGINJOLT_DLL
plSceneExportModifier_JoltStaticMeshConversion
:
public
plSceneExportModifier
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{
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PL_ADD_DYNAMIC_REFLECTION(
plSceneExportModifier_JoltStaticMeshConversion
,
plSceneExportModifier
);
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public
:
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virtual
void
ModifyWorld(
plWorld
& ref_world,
plStringView
sDocumentType,
const
plUuid
& documentGuid,
bool
bForExport)
override
;
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};
plSceneExportModifier_JoltStaticMeshConversion
Definition
JoltStaticMeshConversion.h:7
plSceneExportModifier
Definition
SceneExportModifier.h:9
plStringView
plStringView represent a read-only sub-string of a larger string, as it can store a dedicated string ...
Definition
StringView.h:34
plUuid
This data type is the abstraction for 128-bit Uuid (also known as GUID) instances.
Definition
Uuid.h:11
plWorld
A world encapsulates a scene graph of game objects and various component managers and their component...
Definition
World.h:22
Code
EditorPlugins
Jolt
EnginePluginJolt
SceneExport
JoltStaticMeshConversion.h
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1.11.0