Plasma Engine  2.0
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JoltStaticMeshConversion.h
1#pragma once
2
3#include <EditorEngineProcessFramework/SceneExport/SceneExportModifier.h>
4#include <EnginePluginJolt/EnginePluginJoltDLL.h>
5
7{
9
10public:
11 virtual void ModifyWorld(plWorld& ref_world, plStringView sDocumentType, const plUuid& documentGuid, bool bForExport) override;
12};
Definition JoltStaticMeshConversion.h:7
Definition SceneExportModifier.h:9
plStringView represent a read-only sub-string of a larger string, as it can store a dedicated string ...
Definition StringView.h:34
This data type is the abstraction for 128-bit Uuid (also known as GUID) instances.
Definition Uuid.h:11
A world encapsulates a scene graph of game objects and various component managers and their component...
Definition World.h:22