Plasma Engine  2.0
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EnginePluginAssetsPCH.h
1#pragma once
2
3#include <Foundation/Basics.h>
4
5// <StaticLinkUtil::StartHere>
6// all include's before this will be left alone and not replaced by the StaticLinkUtil
7// all include's AFTER this will be removed by the StaticLinkUtil and updated by what is actually used throughout the library
8
9#include <EnginePluginAssets/EnginePluginAssetsDLL.h>
10
11#include <Core/Graphics/Geometry.h>
12#include <Core/ResourceManager/ResourceManager.h>
13#include <Core/World/Component.h>
14#include <Core/World/GameObject.h>
15#include <EditorEngineProcessFramework/EngineProcess/EngineProcessDocumentContext.h>
16#include <Foundation/Containers/DynamicArray.h>
17#include <Foundation/IO/FileSystem/FileSystem.h>
18#include <Foundation/Logging/Log.h>
19#include <Foundation/Strings/StringBuilder.h>
20#include <GameEngine/GameApplication/GameApplication.h>
21#include <RendererCore/Pipeline/View.h>
22#include <RendererCore/RenderContext/RenderContext.h>
23#include <SharedPluginAssets/Common/Messages.h>