3#include <EditorPluginScene/EditorPluginSceneDLL.h>
4#include <EditorPluginScene/Scene/SceneDocument.h>
5#include <GuiFoundation/Action/BaseActions.h>
6#include <GuiFoundation/GuiFoundationDLL.h>
14 static void RegisterActions();
15 static void UnregisterActions();
19 static void MapViewContextMenuActions(
plStringView sMapping);
47 StartGameModeSimulate,
49 StartGameModePlayFromHere,
52 KeepSimulationChanges,
103 virtual void Execute(
const plVariant& value)
override;
105 void LaunchPlayer(
const char* szPlayerApp);
Definition EditorApp.moc.h:27
Handle for a plAction.
Definition Action.h:27
Base class for all preferences.
Definition Preferences.h:17
Definition SceneActions.h:40
Definition SceneActions.h:12
Definition SceneDocument.h:22
plStringBuilder is a class that is meant for creating and modifying strings.
Definition StringBuilder.h:35
plStringView represent a read-only sub-string of a larger string, as it can store a dedicated string ...
Definition StringView.h:34
plVariant is a class that can store different types of variables, which is useful in situations where...
Definition Variant.h:44
Definition GameObjectDocument.h:28