3#include <JoltPlugin/Shapes/JoltShapeComponent.h>
38 void SetRadius(
float f);
39 float GetRadius()
const {
return m_fRadius; }
41 void SetHeight(
float f);
42 float GetHeight()
const {
return m_fHeight; }
47 float m_fRadius = 0.5f;
48 float m_fHeight = 0.5f;
virtual void SerializeComponent(plWorldWriter &inout_stream) const
Override this to save the current state of the component to the given stream.
Definition Component.cpp:54
virtual void DeserializeComponent(plWorldReader &inout_stream)
Override this to load the current state of the component from the given stream.
Definition Component.cpp:58
Definition ComponentManager.h:88
Definition DynamicArray.h:81
Definition JoltMaterial.h:7
Base class for all Jolt physics shapes.
Definition JoltShapeComponent.h:31
Adds a Jolt cylinder shape to a Jolt actor.
Definition JoltShapeCylinderComponent.h:13
Reads a world description from a stream. Allows to instantiate that world multiple times in different...
Definition WorldReader.h:47
Stores an entire plWorld in a stream.
Definition WorldWriter.h:13
Definition UpdateLocalBoundsMessage.h:9