Plasma Engine
2.0
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AssetUtils.h
1
#pragma once
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#include <Foundation/Reflection/Reflection.h>
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#include <Foundation/Strings/String.h>
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struct
plMaterialResourceSlot
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{
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plString
m_sLabel;
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plString
m_sResource;
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bool
m_bHighlight =
false
;
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};
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PL_DECLARE_REFLECTABLE_TYPE(PL_NO_LINKAGE,
plMaterialResourceSlot
);
plHybridString< 32, plDefaultAllocatorWrapper >
plMaterialResourceSlot
Definition
AssetUtils.h:7
Code
EditorPlugins
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EditorPluginAssets
Util
AssetUtils.h
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