Plasma Engine  2.0
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AssetUtils.h
1#pragma once
2
3#include <Foundation/Reflection/Reflection.h>
4#include <Foundation/Strings/String.h>
5
7{
8 plString m_sLabel;
9 plString m_sResource;
10 bool m_bHighlight = false;
11};
12
13PL_DECLARE_REFLECTABLE_TYPE(PL_NO_LINKAGE, plMaterialResourceSlot);
Definition AssetUtils.h:7