Plasma Engine
2.0
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RenderTargetSetup.h
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#pragma once
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#include <Foundation/Basics.h>
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#include <RendererFoundation/RendererFoundationDLL.h>
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// \brief This class can be used to define the render targets to be used by an plView.
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struct
PL_RENDERERFOUNDATION_DLL
plGALRenderTargets
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{
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bool
operator==(
const
plGALRenderTargets
& other)
const
;
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bool
operator!=(
const
plGALRenderTargets
& other)
const
;
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plGALTextureHandle
m_hRTs[PL_GAL_MAX_RENDERTARGET_COUNT];
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plGALTextureHandle
m_hDSTarget;
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};
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// \brief This class can be used to construct render target setups on the stack.
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class
PL_RENDERERFOUNDATION_DLL
plGALRenderTargetSetup
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{
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public
:
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plGALRenderTargetSetup
();
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plGALRenderTargetSetup
& SetRenderTarget(plUInt8 uiIndex,
plGALRenderTargetViewHandle
hRenderTarget);
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plGALRenderTargetSetup
& SetDepthStencilTarget(
plGALRenderTargetViewHandle
hDSTarget);
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bool
operator==(
const
plGALRenderTargetSetup
& other)
const
;
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bool
operator!=(
const
plGALRenderTargetSetup
& other)
const
;
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inline
plUInt8 GetRenderTargetCount()
const
;
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inline
plGALRenderTargetViewHandle
GetRenderTarget(plUInt8 uiIndex)
const
;
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inline
plGALRenderTargetViewHandle
GetDepthStencilTarget()
const
;
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void
DestroyAllAttachedViews();
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protected
:
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plGALRenderTargetViewHandle
m_hRTs[PL_GAL_MAX_RENDERTARGET_COUNT];
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plGALRenderTargetViewHandle
m_hDSTarget;
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plUInt8 m_uiRTCount = 0;
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};
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struct
PL_RENDERERFOUNDATION_DLL
plGALRenderingSetup
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{
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bool
operator==(
const
plGALRenderingSetup
& other)
const
;
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bool
operator!=(
const
plGALRenderingSetup
& other)
const
;
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plGALRenderTargetSetup
m_RenderTargetSetup;
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plColor
m_ClearColor =
plColor
(0, 0, 0, 0);
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plUInt32 m_uiRenderTargetClearMask = 0x0;
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float
m_fDepthClear = 1.0f;
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plUInt8 m_uiStencilClear = 0;
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bool
m_bClearDepth =
false
;
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bool
m_bClearStencil =
false
;
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bool
m_bDiscardColor =
false
;
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bool
m_bDiscardDepth =
false
;
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};
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#include <RendererFoundation/Resources/Implementation/RenderTargetSetup_inl.h>
plColor
plColor represents an RGBA color in linear color space. Values are stored as float,...
Definition
Color.h:44
plGALRenderTargetSetup
Definition
RenderTargetSetup.h:19
plGALRenderTargetViewHandle
Definition
RendererFoundationDLL.h:453
plGALTextureHandle
Definition
RendererFoundationDLL.h:411
plGALRenderTargets
Definition
RenderTargetSetup.h:9
plGALRenderingSetup
Definition
RenderTargetSetup.h:44
Code
Engine
RendererFoundation
Resources
RenderTargetSetup.h
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