Plasma Engine  2.0
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plGeometry Member List

This is the complete list of members for plGeometry, including all inherited members.

AddArch(const plVec3 &vSize, plUInt32 uiNumSegments, float fThickness, plAngle angle, bool bMakeSteps, bool bSmoothBottom, bool bSmoothTop, bool bCapTopAndBottom, const GeoOptions &options=GeoOptions()) (defined in plGeometry)plGeometry
AddBox(const plVec3 &vFullExtents, bool bExtraVerticesForTexturing, const GeoOptions &options=GeoOptions())plGeometry
AddCapsule(float fRadius, float fHeight, plUInt16 uiSegments, plUInt16 uiStacks, const GeoOptions &options=GeoOptions())plGeometry
AddCone(float fRadius, float fHeight, bool bCap, plUInt16 uiSegments, const GeoOptions &options=GeoOptions())plGeometry
AddCylinder(float fRadiusTop, float fRadiusBottom, float fPositiveLength, float fNegativeLength, bool bCapTop, bool bCapBottom, plUInt16 uiSegments, const GeoOptions &options=GeoOptions(), plAngle fraction=plAngle::MakeFromDegree(360.0f))plGeometry
AddCylinderOnePiece(float fRadiusTop, float fRadiusBottom, float fPositiveLength, float fNegativeLength, plUInt16 uiSegments, const GeoOptions &options=GeoOptions())plGeometry
AddGeodesicSphere(float fRadius, plUInt8 uiSubDivisions, const GeoOptions &options=GeoOptions())plGeometry
AddHalfSphere(float fRadius, plUInt16 uiSegments, plUInt16 uiStacks, bool bCap, const GeoOptions &options=GeoOptions())plGeometry
AddLine(plUInt32 uiStartVertex, plUInt32 uiEndVertex)plGeometry
AddLineBox(const plVec3 &vSize, const GeoOptions &options=GeoOptions())plGeometry
AddLineBoxCorners(const plVec3 &vSize, float fCornerFraction, const GeoOptions &options=GeoOptions())plGeometry
AddPolygon(const plArrayPtr< plUInt32 > &vertices, bool bFlipWinding)plGeometry
AddPyramid(const plVec3 &vSize, bool bCap, const GeoOptions &options=GeoOptions())plGeometry
AddRectXY(const plVec2 &vSize, plUInt32 uiTesselationX=1, plUInt32 uiTesselationY=1, const GeoOptions &options=GeoOptions())plGeometry
AddSphere(float fRadius, plUInt16 uiSegments, plUInt16 uiStacks, const GeoOptions &options=GeoOptions())plGeometry
AddStairs(const plVec3 &vSize, plUInt32 uiNumSteps, plAngle curvature, bool bSmoothSloped, const GeoOptions &options=GeoOptions())plGeometry
AddTexturedRamp(const plVec3 &vSize, const GeoOptions &options=GeoOptions())plGeometry
AddTorus(float fInnerRadius, float fOuterRadius, plUInt16 uiSegments, plUInt16 uiSegmentDetail, bool bExtraVerticesForTexturing, const GeoOptions &options=GeoOptions())plGeometry
AddVertex(const plVec3 &vPos, const plVec3 &vNormal, const plVec2 &vTexCoord, const plColor &color, const plVec4U16 &vBoneIndices=plVec4U16::MakeZero(), const plColorLinearUB &boneWeights=plColorLinearUB(255, 0, 0, 0))plGeometry
AddVertex(const plVec3 &vPos, const plVec3 &vNormal, const plVec2 &vTexCoord, const plColor &color, const plVec4U16 &vBoneIndices, const plColorLinearUB &boneWeights, const plMat4 &mTransform)plGeometryinline
AddVertex(const plVec3 &vPos, const plVec3 &vNormal, const plVec2 &vTexCoord, const plColor &color, const plUInt16 uiBoneIndex, const plMat4 &mTransform)plGeometryinline
AddVertex(const plVec3 &vPos, const plVec3 &vNormal, const plVec2 &vTexCoord, const GeoOptions &options)plGeometryinline
CalculateTriangleCount() constplGeometry
Clear()plGeometry
ComputeFaceNormals()plGeometry
ComputeSmoothVertexNormals()plGeometry
ComputeTangents()plGeometry
GetLines()plGeometryinline
GetLines() constplGeometryinline
GetPolygons()plGeometryinline
GetPolygons() constplGeometryinline
GetVertices()plGeometryinline
GetVertices() constplGeometryinline
Merge(const plGeometry &other)plGeometry
SetAllVertexBoneIndices(const plVec4U16 &vBoneIndices, plUInt32 uiFirstVertex=0)plGeometry
SetAllVertexColor(const plColor &color, plUInt32 uiFirstVertex=0)plGeometry
SetAllVertexTexCoord(const plVec2 &vTexCoord, plUInt32 uiFirstVertex=0)plGeometry
Transform(const plMat4 &mTransform, bool bTransformPolyNormals)plGeometry
TriangulatePolygons(plUInt32 uiMaxVerticesInPolygon=3)plGeometry
ValidateTangents(float fEpsilon=0.01f)plGeometry