![]() |
Plasma Engine
2.0
|
This is the complete list of members for plGeometry, including all inherited members.
AddArch(const plVec3 &vSize, plUInt32 uiNumSegments, float fThickness, plAngle angle, bool bMakeSteps, bool bSmoothBottom, bool bSmoothTop, bool bCapTopAndBottom, const GeoOptions &options=GeoOptions()) (defined in plGeometry) | plGeometry | |
AddBox(const plVec3 &vFullExtents, bool bExtraVerticesForTexturing, const GeoOptions &options=GeoOptions()) | plGeometry | |
AddCapsule(float fRadius, float fHeight, plUInt16 uiSegments, plUInt16 uiStacks, const GeoOptions &options=GeoOptions()) | plGeometry | |
AddCone(float fRadius, float fHeight, bool bCap, plUInt16 uiSegments, const GeoOptions &options=GeoOptions()) | plGeometry | |
AddCylinder(float fRadiusTop, float fRadiusBottom, float fPositiveLength, float fNegativeLength, bool bCapTop, bool bCapBottom, plUInt16 uiSegments, const GeoOptions &options=GeoOptions(), plAngle fraction=plAngle::MakeFromDegree(360.0f)) | plGeometry | |
AddCylinderOnePiece(float fRadiusTop, float fRadiusBottom, float fPositiveLength, float fNegativeLength, plUInt16 uiSegments, const GeoOptions &options=GeoOptions()) | plGeometry | |
AddGeodesicSphere(float fRadius, plUInt8 uiSubDivisions, const GeoOptions &options=GeoOptions()) | plGeometry | |
AddHalfSphere(float fRadius, plUInt16 uiSegments, plUInt16 uiStacks, bool bCap, const GeoOptions &options=GeoOptions()) | plGeometry | |
AddLine(plUInt32 uiStartVertex, plUInt32 uiEndVertex) | plGeometry | |
AddLineBox(const plVec3 &vSize, const GeoOptions &options=GeoOptions()) | plGeometry | |
AddLineBoxCorners(const plVec3 &vSize, float fCornerFraction, const GeoOptions &options=GeoOptions()) | plGeometry | |
AddPolygon(const plArrayPtr< plUInt32 > &vertices, bool bFlipWinding) | plGeometry | |
AddPyramid(const plVec3 &vSize, bool bCap, const GeoOptions &options=GeoOptions()) | plGeometry | |
AddRectXY(const plVec2 &vSize, plUInt32 uiTesselationX=1, plUInt32 uiTesselationY=1, const GeoOptions &options=GeoOptions()) | plGeometry | |
AddSphere(float fRadius, plUInt16 uiSegments, plUInt16 uiStacks, const GeoOptions &options=GeoOptions()) | plGeometry | |
AddStairs(const plVec3 &vSize, plUInt32 uiNumSteps, plAngle curvature, bool bSmoothSloped, const GeoOptions &options=GeoOptions()) | plGeometry | |
AddTexturedRamp(const plVec3 &vSize, const GeoOptions &options=GeoOptions()) | plGeometry | |
AddTorus(float fInnerRadius, float fOuterRadius, plUInt16 uiSegments, plUInt16 uiSegmentDetail, bool bExtraVerticesForTexturing, const GeoOptions &options=GeoOptions()) | plGeometry | |
AddVertex(const plVec3 &vPos, const plVec3 &vNormal, const plVec2 &vTexCoord, const plColor &color, const plVec4U16 &vBoneIndices=plVec4U16::MakeZero(), const plColorLinearUB &boneWeights=plColorLinearUB(255, 0, 0, 0)) | plGeometry | |
AddVertex(const plVec3 &vPos, const plVec3 &vNormal, const plVec2 &vTexCoord, const plColor &color, const plVec4U16 &vBoneIndices, const plColorLinearUB &boneWeights, const plMat4 &mTransform) | plGeometry | inline |
AddVertex(const plVec3 &vPos, const plVec3 &vNormal, const plVec2 &vTexCoord, const plColor &color, const plUInt16 uiBoneIndex, const plMat4 &mTransform) | plGeometry | inline |
AddVertex(const plVec3 &vPos, const plVec3 &vNormal, const plVec2 &vTexCoord, const GeoOptions &options) | plGeometry | inline |
CalculateTriangleCount() const | plGeometry | |
Clear() | plGeometry | |
ComputeFaceNormals() | plGeometry | |
ComputeSmoothVertexNormals() | plGeometry | |
ComputeTangents() | plGeometry | |
GetLines() | plGeometry | inline |
GetLines() const | plGeometry | inline |
GetPolygons() | plGeometry | inline |
GetPolygons() const | plGeometry | inline |
GetVertices() | plGeometry | inline |
GetVertices() const | plGeometry | inline |
Merge(const plGeometry &other) | plGeometry | |
SetAllVertexBoneIndices(const plVec4U16 &vBoneIndices, plUInt32 uiFirstVertex=0) | plGeometry | |
SetAllVertexColor(const plColor &color, plUInt32 uiFirstVertex=0) | plGeometry | |
SetAllVertexTexCoord(const plVec2 &vTexCoord, plUInt32 uiFirstVertex=0) | plGeometry | |
Transform(const plMat4 &mTransform, bool bTransformPolyNormals) | plGeometry | |
TriangulatePolygons(plUInt32 uiMaxVerticesInPolygon=3) | plGeometry | |
ValidateTangents(float fEpsilon=0.01f) | plGeometry |