3#include <EditorFramework/EditorFrameworkDLL.h>
4#include <EditorFramework/ui_AssetBrowserPanel.h>
5#include <Foundation/Basics.h>
6#include <GuiFoundation/DockPanels/ApplicationPanel.moc.h>
24 const plUuid& GetLastSelectedAsset()
const {
return m_LastSelected; }
27 void SlotAssetChosen(
plUuid guid, QString sAssetPathRelative, QString sAssetPathAbsolute, plUInt8 uiAssetBrowserItemFlags);
28 void SlotAssetSelected(
plUuid guid, QString sAssetPathRelative, QString sAssetPathAbsolute, plUInt8 uiAssetBrowserItemFlags);
29 void SlotAssetCleared();
36 QStatusBar* m_pStatusBar;
Base class for all panels that are supposed to be application wide (not tied to some document).
Definition ApplicationPanel.moc.h:13
The application wide panel that shows and asset browser.
Definition AssetBrowserPanel.moc.h:15
Definition CuratorControl.moc.h:14
This data type is the abstraction for 128-bit Uuid (also known as GUID) instances.
Definition Uuid.h:11
Definition AssetCurator.h:122