3#include <EditorEngineProcessFramework/EditorEngineProcessFrameworkDLL.h>
4#include <Foundation/Reflection/Reflection.h>
16 static void ApplyAllModifiers(
plWorld& ref_world,
plStringView sDocumentType,
const plUuid& documentGuid,
bool bForExport);
18 virtual void ModifyWorld(
plWorld& ref_world,
plStringView sDocumentType,
const plUuid& documentGuid,
bool bForExport) = 0;
20 static void CleanUpWorld(
plWorld& ref_world);
A hybrid array uses in-place storage to handle the first few elements without any allocation....
Definition HybridArray.h:12
All classes that should be dynamically reflectable, need to be derived from this base class.
Definition DynamicRTTI.h:86
Definition SceneExportModifier.h:9
plStringView represent a read-only sub-string of a larger string, as it can store a dedicated string ...
Definition StringView.h:34
This data type is the abstraction for 128-bit Uuid (also known as GUID) instances.
Definition Uuid.h:11
A world encapsulates a scene graph of game objects and various component managers and their component...
Definition World.h:22