Plasma Engine  2.0
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SpotLightVisualizerAdapter.h
1#pragma once
2
3#include <EditorEngineProcessFramework/Gizmos/GizmoHandle.h>
4#include <EditorFramework/EditorFrameworkDLL.h>
5#include <EditorFramework/Visualizers/VisualizerAdapter.h>
6
8{
9public:
12
13protected:
14 virtual void Finalize() override;
15 virtual void Update() override;
16
17 virtual void UpdateGizmoTransform() override;
18
19 float m_fScale;
20 float m_fAngleScale;
21 plEngineGizmoHandle m_hGizmo;
22};
Definition GizmoHandle.h:90
Definition SpotLightVisualizerAdapter.h:8
virtual void Finalize() override
Called to actually properly set up the adapter. All setup code is implemented here.
Definition SpotLightVisualizerAdapter.cpp:12
virtual void Update() override
Called when object properties have changed and the visualizer may need to react.
Definition SpotLightVisualizerAdapter.cpp:24
virtual void UpdateGizmoTransform() override
Called when the object has been moved somehow. More light weight than a full update.
Definition SpotLightVisualizerAdapter.cpp:64
Base class for the editor side code that sets up a 'visualizer' for object properties.
Definition VisualizerAdapter.h:23