3#include <GameComponentsPlugin/GameComponentsDLL.h>
39 void SetVerticalRotation(
float fRadians);
44 void ChangeVerticalRotation(
float fRadians);
Float wrapper struct for a safe usage and conversions of angles.
Definition Angle.h:10
static constexpr plAngle MakeFromDegree(float fDegree)
Creates an instance of plAngle that was initialized from degree. (Performs a conversion)
Definition Angle_inl.h:33
Base class of all component types.
Definition Component.h:25
virtual void SerializeComponent(plWorldWriter &inout_stream) const
Override this to save the current state of the component to the given stream.
Definition Component.cpp:54
virtual void DeserializeComponent(plWorldReader &inout_stream)
Override this to load the current state of the component from the given stream.
Definition Component.cpp:58
Simple component manager implementation that calls an update method on all components every frame.
Definition ComponentManager.h:142
Applies a vertical rotation in local space (local Y axis) to the owner game object.
Definition HeadBoneComponent.h:19
Reads a world description from a stream. Allows to instantiate that world multiple times in different...
Definition WorldReader.h:47
Stores an entire plWorld in a stream.
Definition WorldWriter.h:13