Plasma Engine  2.0
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TextureCubeView.h
1#pragma once
2
3#include <EditorEngineProcessFramework/EngineProcess/EngineProcessViewContext.h>
4
6
8{
9public:
12
13protected:
14 virtual plViewHandle CreateView() override;
15 virtual void SetCamera(const plViewRedrawMsgToEngine* pMsg) override;
16
17 plTextureCubeContext* m_pTextureContext;
18};
Represents the view/window on the engine process side, holds all data necessary for rendering.
Definition EngineProcessViewContext.h:54
Definition TextureCubeContext.h:15
Definition TextureCubeView.h:8
virtual plViewHandle CreateView() override
Create the actual view.
Definition TextureCubeView.cpp:18
Definition Declarations.h:64
Definition EngineProcessMessages.h:257