3#include <Core/World/ComponentManager.h>
4#include <GameEngine/GameEngineDLL.h>
5#include <RendererCore/AnimationSystem/AnimationPose.h>
12 float m_fWeight = 1.0f;
37 float m_fWeight = 1.0f;
Definition AimIKComponent.h:18
Base class of all component types.
Definition Component.h:25
virtual void SerializeComponent(plWorldWriter &inout_stream) const
Override this to save the current state of the component to the given stream.
Definition Component.cpp:54
virtual void DeserializeComponent(plWorldReader &inout_stream)
Override this to load the current state of the component from the given stream.
Definition Component.cpp:58
Definition ComponentManager.h:88
This class is optimized to take nearly no memory (sizeof(void*)) and to allow very fast checks whethe...
Definition HashedString.h:25
A hybrid array uses in-place storage to handle the first few elements without any allocation....
Definition HybridArray.h:12
Reads a world description from a stream. Allows to instantiate that world multiple times in different...
Definition WorldReader.h:47
Stores an entire plWorld in a stream.
Definition WorldWriter.h:13
A custom enum implementation that allows to define the underlying storage type to control its memory ...
Definition Enum.h:37
Definition AimIKComponent.h:10
Definition Declarations.h:54