3#include <Foundation/Strings/String.h>
4#include <Foundation/Types/Variant.h>
5#include <GameEngine/GameEngineDLL.h>
13 constexpr static plUInt32 MaxInputSlotAlternatives = 3;
15 static constexpr const plStringView s_sConfigFile =
":project/RuntimeConfigs/InputConfig.ddl"_plsv;
30 plString m_sInputSlotTrigger[MaxInputSlotAlternatives];
32 float m_fInputSlotScale[MaxInputSlotAlternatives];
34 bool m_bApplyTimeScaling =
true;
This class encapsulates an array and it's size. It is recommended to use this class instead of plain ...
Definition ArrayPtr.h:37
A hybrid array uses in-place storage to handle the first few elements without any allocation....
Definition HybridArray.h:12
Represents a single 'object' in a DDL document, e.g. either a custom type or a primitives list.
Definition OpenDdlReader.h:11
The base class for OpenDDL writers.
Definition OpenDdlWriter.h:13
Interface for binary in (read) streams.
Definition Stream.h:22
Interface for binary out (write) streams.
Definition Stream.h:107
plStringView represent a read-only sub-string of a larger string, as it can store a dedicated string ...
Definition StringView.h:34