3#include <Core/World/SettingsComponent.h>
4#include <Core/World/SettingsComponentManager.h>
5#include <RendererCore/RendererCoreDLL.h>
41 void SetIntensity(
float fIntensity);
42 float GetIntensity()
const;
46 void UpdateSkyIrradiance();
50 float m_fIntensity = 1.0f;
Definition AmbientLightComponent.h:12
A 8bit per channel unsigned normalized (values interpreted as 0-1) color storage format that represen...
Definition Color8UNorm.h:99
plColor represents an RGBA color in linear color space. Values are stored as float,...
Definition Color.h:44
virtual void SerializeComponent(plWorldWriter &inout_stream) const
Override this to save the current state of the component to the given stream.
Definition Component.cpp:54
virtual void OnDeactivated()
This method is called when the component gets deactivated.
Definition Component.cpp:142
virtual void Deinitialize()
This method is called before the component is destroyed. A derived type can override this method to d...
Definition Component.cpp:133
virtual void DeserializeComponent(plWorldReader &inout_stream)
Override this to load the current state of the component from the given stream.
Definition Component.cpp:58
virtual void OnActivated()
This method is called when the component gets activated.
Definition Component.cpp:140
Base class for settings components, of which only one per type should exist in each world.
Definition SettingsComponent.h:13
A component manager that does no update at all on components and expects only a single instance to be...
Definition SettingsComponentManager.h:14
Reads a world description from a stream. Allows to instantiate that world multiple times in different...
Definition WorldReader.h:47
Stores an entire plWorld in a stream.
Definition WorldWriter.h:13
Definition UpdateLocalBoundsMessage.h:9