3#include <Foundation/Types/Bitflags.h>
4#include <GameEngine/GameEngineDLL.h>
The base class for all typical game applications made with plEngine.
Definition GameApplication.h:36
Base class of all window classes that have a client area and a native window handle.
Definition Window.h:134
A world encapsulates a scene graph of game objects and various component managers and their component...
Definition World.h:22
Definition WorldModule.h:10