Base class for all particle behaviors.
Definition ParticleBehavior.h:14
Definition ParticleBehavior.h:30
virtual void InitializeElements(plUInt64 uiStartIndex, plUInt64 uiNumElements) override
This method needs to be implemented in order to initialize new elements to specific values.
Definition ParticleBehavior.h:37
Definition ParticleModule.h:12
A particle system stores all data for one 'layer' of a running particle effect.
Definition ParticleSystemInstance.h:15