3#include <GameEngine/GameApplication/GameApplication.h>
13 virtual void Run_InputUpdate()
override;
18 void DetermineProjectPath();
The base class for all typical game applications made with plEngine.
Definition GameApplication.h:36
plGameApplication(const char *szAppName, const char *szProjectPath)
szProjectPath may be nullptr, if FindProjectDirectory() is overridden.
Definition GameApplication.cpp:39
virtual void AfterCoreSystemsStartup() override
This function is called after basic engine initialization has been done.
Definition Player.cpp:60
virtual plResult BeforeCoreSystemsStartup() override
This function is called before any kind of engine initialization is done.
Definition Player.cpp:34
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54