Plasma Engine
2.0
Loading...
Searching...
No Matches
plPlayerApplication Member List
This is the complete list of members for
plPlayerApplication
, including all inherited members.
ActivateGameState
(plWorld *pWorld=nullptr, const plTransform *pStartPosition=nullptr)
plGameApplicationBase
ActivateGameStateAtStartup
()
plGameApplicationBase
protected
virtual
AfterCoreSystemsShutdown
()
plApplication
inline
virtual
AfterCoreSystemsStartup
() override
plPlayerApplication
protected
virtual
AfterHighLevelSystemsShutdown
()
plApplication
inline
virtual
BaseInit_ConfigureLogging
() (defined in
plGameApplicationBase
)
plGameApplicationBase
protected
virtual
BeforeCoreSystemsShutdown
() override
plGameApplicationBase
protected
virtual
BeforeCoreSystemsStartup
() override
plPlayerApplication
protected
virtual
BeforeEnterBackground
()
plApplication
inline
virtual
BeforeEnterForeground
()
plApplication
inline
virtual
BeforeHighLevelSystemsShutdown
() override
plGameApplicationBase
protected
virtual
CaptureFrame
()
plGameApplicationBase
CreateGameState
(plWorld *pWorld)
plGameApplicationBase
protected
virtual
cvar_AppShowFPS
(defined in
plGameApplication
)
plGameApplication
static
cvar_AppShowInfo
(defined in
plGameApplication
)
plGameApplication
static
cvar_AppVSync
(defined in
plGameApplication
)
plGameApplication
static
DeactivateGameState
()
plGameApplicationBase
Deinit_ShutdownGraphicsDevice
() override (defined in
plGameApplication
)
plGameApplication
protected
virtual
Deinit_ShutdownLogging
() (defined in
plGameApplicationBase
)
plGameApplicationBase
protected
virtual
Deinit_UnloadPlugins
() (defined in
plGameApplicationBase
)
plGameApplicationBase
protected
virtual
EnableMemoryLeakReporting
(bool bEnable) (defined in
plApplication
)
plApplication
inline
ExecuteBaseInitFunctions
()
plGameApplicationBase
protected
virtual
ExecuteFrameCapture
(plWindowHandle targetWindowHandle, plStringView sContext={}) (defined in
plGameApplicationBase
)
plGameApplicationBase
protected
ExecuteInitFunctions
()
plGameApplicationBase
protected
virtual
ExecuteTakeScreenshot
(plWindowOutputTargetBase *pOutputTarget, plStringView sContext={}) (defined in
plGameApplicationBase
)
plGameApplicationBase
protected
Execution
enum name
plApplication
FindProjectDirectory
() const override
plGameApplication
virtual
GetAbsFrameCaptureOutputPath
(plStringBuilder &ref_sOutputPath)
plGameApplicationBase
virtual
GetActiveGameState
() const
plGameApplicationBase
inline
GetActiveGameStateLinkedToWorld
(const plWorld *pWorld) const
plGameApplicationBase
GetActiveRenderer
()
plGameApplication
static
GetApplicationInstance
()
plApplication
inline
static
GetApplicationName
() const
plApplication
inline
GetAppProjectPath
() const
plGameApplication
inline
GetArgument
(plUInt32 uiArgument) const
plApplication
GetArgumentCount
() const
plApplication
inline
GetArgumentsArray
() const
plApplication
inline
GetBaseDataDirectoryPath
() const
plGameApplicationBase
protected
virtual
GetContinousFrameCapture
() const (defined in
plGameApplicationBase
)
plGameApplicationBase
GetFrameTime
() const (defined in
plGameApplicationBase
)
plGameApplicationBase
inline
GetGameApplicationBaseInstance
()
plGameApplicationBase
inline
static
GetGameApplicationInstance
()
plGameApplication
inline
static
GetPlatformProfile
() const
plGameApplicationBase
inline
GetProjectDataDirectoryPath
() const
plGameApplicationBase
protected
virtual
GetReturnCode
() const
plApplication
inline
Init_ConfigureAssetManagement
() override (defined in
plGameApplication
)
plGameApplication
protected
virtual
Init_ConfigureCVars
() (defined in
plGameApplicationBase
)
plGameApplicationBase
protected
virtual
Init_ConfigureInput
() override (defined in
plGameApplication
)
plGameApplication
protected
virtual
Init_ConfigureTags
() (defined in
plGameApplicationBase
)
plGameApplicationBase
protected
virtual
Init_ConfigureTelemetry
() (defined in
plGameApplicationBase
)
plGameApplicationBase
protected
virtual
Init_FileSystem_ConfigureDataDirs
() (defined in
plGameApplicationBase
)
plGameApplicationBase
protected
virtual
Init_FileSystem_SetSpecialDirs
() (defined in
plGameApplicationBase
)
plGameApplicationBase
protected
virtual
Init_LoadProjectPlugins
() (defined in
plGameApplicationBase
)
plGameApplicationBase
protected
virtual
Init_LoadRequiredPlugins
() override (defined in
plGameApplication
)
plGameApplication
protected
virtual
Init_LoadWorldModuleConfig
() (defined in
plGameApplicationBase
)
plGameApplicationBase
protected
virtual
Init_PlatformProfile_LoadForRuntime
() (defined in
plGameApplicationBase
)
plGameApplicationBase
protected
virtual
Init_PlatformProfile_SetPreferred
() (defined in
plGameApplicationBase
)
plGameApplicationBase
protected
virtual
Init_SetupDefaultResources
() override
plGameApplication
protected
virtual
Init_SetupGraphicsDevice
() override (defined in
plGameApplication
)
plGameApplication
protected
virtual
IsGameUpdateEnabled
() const override (defined in
plGameApplication
)
plGameApplication
protected
virtual
IsMemoryLeakReportingEnabled
() const (defined in
plApplication
)
plApplication
inline
m_bCaptureFrame
(defined in
plGameApplicationBase
)
plGameApplicationBase
protected
m_bContinuousFrameCapture
(defined in
plGameApplicationBase
)
plGameApplicationBase
protected
m_bIgnoreErrors
(defined in
plGameApplication
)
plGameApplication
protected
m_bShowConsole
(defined in
plGameApplication
)
plGameApplication
protected
m_bTakeScreenshot
(defined in
plGameApplicationBase
)
plGameApplicationBase
protected
m_bWasQuitRequested
(defined in
plApplication
)
plApplication
protected
m_ConFunc_CaptureFrame
plGameApplicationBase
protected
m_ConFunc_TakeScreenshot
plGameApplicationBase
protected
m_ExecutionEvents
(defined in
plGameApplicationBase
)
plGameApplicationBase
m_FrameTime
(defined in
plGameApplicationBase
)
plGameApplicationBase
protected
m_LogToConsoleID
(defined in
plGameApplicationBase
)
plGameApplicationBase
protected
m_LogToVsID
(defined in
plGameApplicationBase
)
plGameApplicationBase
protected
m_pConsole
(defined in
plGameApplication
)
plGameApplication
protected
m_pGameState
(defined in
plGameApplicationBase
)
plGameApplicationBase
protected
m_PlatformProfile
(defined in
plGameApplicationBase
)
plGameApplicationBase
protected
m_pUpdateTask
(defined in
plGameApplication
)
plGameApplication
protected
m_pWorldLinkedWithGameState
(defined in
plGameApplicationBase
)
plGameApplicationBase
protected
m_sAppProjectPath
plGameApplication
protected
m_StaticEvents
(defined in
plGameApplicationBase
)
plGameApplicationBase
protected
plApplication
(plStringView sAppName)
plApplication
plGameApplication
(const char *szAppName, const char *szProjectPath)
plGameApplication
plGameApplicationBase
(plStringView sAppName) (defined in
plGameApplicationBase
)
plGameApplicationBase
plPlayerApplication
() (defined in
plPlayerApplication
)
plPlayerApplication
ReinitializeInputConfig
()
plGameApplication
RenderConsole
() (defined in
plGameApplication
)
plGameApplication
protected
RenderFps
() (defined in
plGameApplication
)
plGameApplication
protected
RenderInfo
() (defined in
plGameApplication
)
plGameApplication
protected
RequestQuit
()
plApplication
virtual
Run
() override
plGameApplicationBase
virtual
Run_AcquireImage
() override
plGameApplication
protected
virtual
Run_AfterWorldUpdate
() (defined in
plGameApplicationBase
)
plGameApplicationBase
protected
virtual
Run_BeforeWorldUpdate
() (defined in
plGameApplicationBase
)
plGameApplicationBase
protected
virtual
Run_FinishFrame
() override (defined in
plGameApplication
)
plGameApplication
protected
virtual
Run_InputUpdate
() override (defined in
plPlayerApplication
)
plPlayerApplication
protected
virtual
Run_PresentImage
() override
plGameApplication
protected
virtual
Run_ProcessApplicationInput
() override (defined in
plGameApplication
)
plGameApplication
protected
virtual
Run_UpdatePlugins
() (defined in
plGameApplicationBase
)
plGameApplicationBase
protected
virtual
Run_WorldUpdateAndRender
() override (defined in
plGameApplication
)
plGameApplication
protected
virtual
RunOneFrame
() (defined in
plGameApplicationBase
)
plGameApplicationBase
s_DefaultDeviceCreator
(defined in
plGameApplication
)
plGameApplication
protected
static
s_pGameApplicationBaseInstance
(defined in
plGameApplicationBase
)
plGameApplicationBase
protected
static
s_pGameApplicationInstance
(defined in
plGameApplication
)
plGameApplication
protected
static
SetApplicationName
(plStringView sAppName)
plApplication
SetCommandLineArguments
(plUInt32 uiArgumentCount, const char **pArguments)
plApplication
SetContinuousFrameCapture
(bool bEnable)
plGameApplicationBase
SetOverrideDefaultDeviceCreator
(plDelegate< plGALDevice *(const plGALDeviceCreationDescription &)> creator)
plGameApplication
static
SetReturnCode
(plInt32 iReturnCode)
plApplication
inline
StoreScreenshot
(plImage &&image, plStringView sContext={})
plGameApplicationBase
protected
virtual
SUPER
typedef (defined in
plPlayerApplication
)
plPlayerApplication
TakeProfilingCapture
()
plGameApplicationBase
TakeScreenshot
()
plGameApplicationBase
TranslateReturnCode
() const
plApplication
inline
virtual
UpdateFrameTime
() (defined in
plGameApplicationBase
)
plGameApplicationBase
protected
UpdateWorldsAndExtractViews
() (defined in
plGameApplication
)
plGameApplication
protected
WasQuitRequested
() const
plApplication
inline
~plApplication
()
plApplication
virtual
~plGameApplication
() (defined in
plGameApplication
)
plGameApplication
~plGameApplicationBase
() (defined in
plGameApplicationBase
)
plGameApplicationBase
Generated by
1.11.0