Plasma Engine  2.0
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ResourceViewDX11.h
1
2#pragma once
3
4#include <RendererFoundation/Resources/ResourceView.h>
5
6struct ID3D11ShaderResourceView;
7
9{
10public:
11 PL_ALWAYS_INLINE ID3D11ShaderResourceView* GetDXResourceView() const;
12
13protected:
14 friend class plGALDeviceDX11;
15 friend class plMemoryUtils;
16
18
20
21 virtual plResult InitPlatform(plGALDevice* pDevice) override;
22
23 virtual plResult DeInitPlatform(plGALDevice* pDevice) override;
24
25 ID3D11ShaderResourceView* m_pDXResourceView = nullptr;
26};
27
28
30{
31public:
32 PL_ALWAYS_INLINE ID3D11ShaderResourceView* GetDXResourceView() const;
33
34protected:
35 friend class plGALDeviceDX11;
36 friend class plMemoryUtils;
37
39
41
42 virtual plResult InitPlatform(plGALDevice* pDevice) override;
43
44 virtual plResult DeInitPlatform(plGALDevice* pDevice) override;
45
46 ID3D11ShaderResourceView* m_pDXResourceView = nullptr;
47};
48
49#include <RendererDX11/Resources/Implementation/ResourceViewDX11_inl.h>
Definition Buffer.h:8
Definition ResourceViewDX11.h:30
Definition ResourceView.h:30
The DX11 device implementation of the graphics abstraction layer.
Definition DeviceDX11.h:32
The plRenderDevice class is the primary interface for interactions with rendering APIs It contains a ...
Definition Device.h:19
Definition Texture.h:8
Definition ResourceViewDX11.h:9
Definition ResourceView.h:11
This class provides functions to work on raw memory.
Definition MemoryUtils.h:26
Definition Descriptors.h:211
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54